Hey, everybody! Another update on JnG is here.
The game is undergoing some testing and we are fixing and polishing last few details about the game (those we are able to ).
We had some minor difficulty earlier this week, when we find out the upscaling is bluring edges of neighbouring sprites into each other, which results in annoying black edges everywhere (see the picture below).
This bug was not visible in original 800×600 resolution and even in darker upscaled levels, so it caught us by surprise a little bit. The old and obsolete sprites system in the game complicated the solution, but we found a little dirty trick which solved the problem just fine and everything seems to be running swimmingly now .
We are also still trying to improve gamepad controls. A big obstacle for us is the fact that the gamepad inputs are not unified and we want to keep ability to control the game even with non 360 devices. It remains to be seen how successful our approach will be.
RELEASE DATE, PRICING
Yeah! The information you are actually looking for! Valve confirmed February 5th, 10am PT as a launch of the game. We set the price to $7 with 50% launch discount the first week.
Also one good news for Linux users: because of a delay of the release the Linux version will be ready on the launch day.
Some of you asked for information on trading cards, so I’m attaching a preview here. We have six cards in the game as you can see bellow. Most of them are vehicles you may be familiar with. The hi-res version of the last card shows a sheet with a overview of many weapons from the game.
We also created 5 profile backgrounds you may obtain by collecting the cards and crafting badges. The backgrounds correspond to the themes of the cards (except the rare one). Here’s a low-res preview of one of them:
Thanks everybody for the support so far and helping us to make this happen!