Rampage Knights: update 1.2

By boovie

Version 1.2 of Rampage Knights on Steam is out!

Gameplay changes and fixes:

  • New faces for female hero. Hat skins hide female hair correctly.
  • Hero’s jump is a little bit longer.
  • Battlemage has correct spell damage bonus on start.
  • Arcane ball is twice stronger, but recharges slower.
  • Ice wizards don’t attack so frequently and they don’t start attacking when their target is already frozen.
  • Giants and large enemies reacts to banana peels.
  • Lying enemies with shield can be stomped and assassinated.
  • Assassin always use stomp to kill torso enemies instead of using assassination.
  • Enemies hit by Sparkling Orb play hit animations.
  • Lightning Rod and Sparkling Orb don’t break shields but enemies cannot block the damage.
  • Fixed bug where players with giant’s strength could not hit enemies with Sparkling Orb.
  • On casual difficulty full health is restored at the beginning of each level.
  • Fixed bug where Teleporter Stone nad Battlemage’s teleport could put the player outside of room.
  • Hit counter increases even if you hit enemies with 0 dmg by Ethereal sword.
  • Crank curse heals players even if an enemy is hit with 0 dmg by Ethereal sword, as long as the hit is not blocked by shield.
  • Curse Tainted Blood reduces vitality by 25% instead of 50%.
  • Crank curse cannot be automatically obtained at the beginning of the levels on insane difficulty.
  • Barriers spawned by the final boss can be destroyed by projectiles.
  • Removed “floatiness” of the player’s flying controls in the final boss fight.
  • Ground flame traps are not counted as spikes (but they still can be destroyed by iron boots). They don’t do damage until flames are visible.
  • Player on flying carpet doesn’t take damage from spikes.
  • Player with iron boots on flying carpet won’t destroy spikes.
  • Pirate’s parrot doesn’t talk so often.
  • Mighty foot marker is not covered by flying carpet.
  • “Sep”, the poisoneous green haired demon, is now immune to poison.
  • Giant Knight’s shield breaks down properly.
  • No more than 5 decorations can be animated at once from curse animate.
  • Fixed missing animations of some decorations animated by curse animate.
  • Fixed crash when Scroll of Transmogrification was used on some weapons.
  • Training skeletons in camp do not count towards the Gooooooal! and Breaking Through achievements.
  • Fixed bug where giants could be knocked-out when attacked with uppercut while frozen. Now wobble is triggered instead.
  • Fixed bug where teleporting to spikes didn’t do damage to the player for one second.
  • Crates can be hit by projectiles.
  • Fixed wizards playing death sound twice.
  • Sound for roll and double jump whizzing is quieter.
  • Fixed some typos in achievements and parrot texts.
  • Fixed bug where closing ingame menu with vsync disabled could make the pirate drink his rum.

Networking and technical changes and fixes:

  • Implemented online co-op save. If the host quits the game in progress, the game is saved and you can continue the game later the same way as in single-player and local co-op games. If the hosting player is ghost, make sure the client connects quickly, otherwise game over will be triggered.
  • Fixed some networking bugs/crashes when the client reconnects quickly to the host or when synchronization of the client with the host failed.
  • Fixed networking bug where the host could get frozen when the client was not disconnected properly.
  • Added option to disable controller support in the game for people who use external utilities for mapping controller buttons to keyboard keys.
  • Improved performance by preventing too many overlapping blood stains on ground.
  • Updated to newer version of sound library the game uses.