Version 1.2 of Rampage Knights on Steam is out!
Gameplay changes and fixes:
- New faces for female hero. Hat skins hide female hair correctly.
- Hero’s jump is a little bit longer.
- Battlemage has correct spell damage bonus on start.
- Arcane ball is twice stronger, but recharges slower.
- Ice wizards don’t attack so frequently and they don’t start attacking when their target is already frozen.
- Giants and large enemies reacts to banana peels.
- Lying enemies with shield can be stomped and assassinated.
- Assassin always use stomp to kill torso enemies instead of using assassination.
- Enemies hit by Sparkling Orb play hit animations.
- Lightning Rod and Sparkling Orb don’t break shields but enemies cannot block the damage.
- Fixed bug where players with giant’s strength could not hit enemies with Sparkling Orb.
- On casual difficulty full health is restored at the beginning of each level.
- Fixed bug where Teleporter Stone nad Battlemage’s teleport could put the player outside of room.
- Hit counter increases even if you hit enemies with 0 dmg by Ethereal sword.
- Crank curse heals players even if an enemy is hit with 0 dmg by Ethereal sword, as long as the hit is not blocked by shield.
- Curse Tainted Blood reduces vitality by 25% instead of 50%.
- Crank curse cannot be automatically obtained at the beginning of the levels on insane difficulty.
- Barriers spawned by the final boss can be destroyed by projectiles.
- Removed “floatiness” of the player’s flying controls in the final boss fight.
- Ground flame traps are not counted as spikes (but they still can be destroyed by iron boots). They don’t do damage until flames are visible.
- Player on flying carpet doesn’t take damage from spikes.
- Player with iron boots on flying carpet won’t destroy spikes.
- Pirate’s parrot doesn’t talk so often.
- Mighty foot marker is not covered by flying carpet.
- “Sep”, the poisoneous green haired demon, is now immune to poison.
- Giant Knight’s shield breaks down properly.
- No more than 5 decorations can be animated at once from curse animate.
- Fixed missing animations of some decorations animated by curse animate.
- Fixed crash when Scroll of Transmogrification was used on some weapons.
- Training skeletons in camp do not count towards the Gooooooal! and Breaking Through achievements.
- Fixed bug where giants could be knocked-out when attacked with uppercut while frozen. Now wobble is triggered instead.
- Fixed bug where teleporting to spikes didn’t do damage to the player for one second.
- Crates can be hit by projectiles.
- Fixed wizards playing death sound twice.
- Sound for roll and double jump whizzing is quieter.
- Fixed some typos in achievements and parrot texts.
- Fixed bug where closing ingame menu with vsync disabled could make the pirate drink his rum.
Networking and technical changes and fixes:
- Implemented online co-op save. If the host quits the game in progress, the game is saved and you can continue the game later the same way as in single-player and local co-op games. If the hosting player is ghost, make sure the client connects quickly, otherwise game over will be triggered.
- Fixed some networking bugs/crashes when the client reconnects quickly to the host or when synchronization of the client with the host failed.
- Fixed networking bug where the host could get frozen when the client was not disconnected properly.
- Added option to disable controller support in the game for people who use external utilities for mapping controller buttons to keyboard keys.
- Improved performance by preventing too many overlapping blood stains on ground.
- Updated to newer version of sound library the game uses.