Rampage Knights: Update 1.7

By boovie
Version 1.7 of Rampage Knights on Steam is out!

 

Endless Dungeon

  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin’s Belt, Amulet of Light and Magic Elven Leaf don’t spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  •  New achievement Rolf’s Demise.

 

Gameplay changes and other new content

  • The game tracks how many times you have completed the Shadow World. Because the game didn’t track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants – fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don’t hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players’ look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don’t shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New “Stay away!” emote.
  • Devil’s Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

 

Bug fixes and technical improvements

  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn’t spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob’s chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn’t remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won’t get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.

 

  • Chandler Whitehead

    So, is this game totally dead. Or are you just taking your time to update it?

  • rakeingrass

    We moved onto other projects. There might be some update in future, but nothing major probably.

  • Artur Lang

    Rakeingrass, guys you need to keep Rampage knights alive you know! Are you really not going to release big update, like when i saw date of last update i thought there is going to be a huge update but as you mentioned before in comment i’m kinda sad now :( . I hope you will do something with it!

  • rakeingrass

    There might be another update, just not sure how big. Sorry. We need to move on. It’s also getting harder and harder to update the game due to the not so ideal networking we put in the game.