Jets’n'Guns 2: mid-january news

By undead

We are working on the January update and trying to improve things according to feedback we’ve got. Here’s a quick picture to tease the biggest visible changes: bigger HUD and overhauled item categories in the shop.

jng2_jan_hud_shopClick for full size.

The new colorful HUD is little corny, but MUCH easier to read. We decided to go with “the 80′s feel” and use big digital numbers. They change color with the value of HP as well, which helps further with the awareness in the chaos of the battle. We moved the whole thing up to not cover the ground which is usually more important than the upper left corner. The HUD gets more transparent, when the player flies close, so it’s not in the way.

We are also improving mini-HUD on the ship. We’ve added directional flashes to indicate hits and an optional glowing box to show collision rectangle.

In the shop we made a ton of changes. But the biggest one is that we got rid of the category tabs, which were real pain to navigate. All items will be listed at once now, with separators in between the groups. You will be able to use trigger+stick combo to jump quickly to the first item of the next group.

We also have an item sorting button that’s pretty neat.

Many more teaks and changes are coming. Let me know, what you think!

JETS’N'GUNS 2 Early Access is here!

By undead

jng2_ea_release_logo_blog

It’s ON! JETS’N'GUNS 2 Early Access has just been released!
You can get the game now and start the destruction!

Let us now what you think and leave your suggestions on the game’s forum on Steam:
https://steamcommunity.com/app/830820/discussions/

You can also follow the development on our social media:
Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

Rake in Grass on Steam: https://store.steampowered.com/developer/rakeiass

A new game from Rake in Grass!

By undead

Hey everyone! I’m here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the game we are working on is Jets’n'Guns 2! Here’s the first footage of the new project:

The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already – level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in news about Jets’n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!

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Rampage Knights release date

By undead

Hey, everybody! Today we have some hot news from Rake in Grass about Rampage Knights. Here you can learn what’s coming up in the next few weeks and months.

First of all, we finally decided to man up and set a release date for the game. Hooray! Rampage Knights will be released on Friday, September 4th. It’ll be a bit of a hustle for us to hit this date, but it’s perfectly doable. And we really need to avoid upcoming onslaught of new releases during the fall and near the end of the year which could completely bury us. (It probably still will, but you can help us fight it, if you write a review on Steam or make a video, screenshot or just let your friends know about the game :) ).

The price, future updates, DLCs, bundles and sales

The price on the release will probably go up to $13 or $15. For the first week after the release we will have a discount that will keep the price near the Early Access level. So hesitant buyers may wait for after-release reactions and still get the game for roughly the Early Access price.

We plan to have at least one major update before the end of this year to expand the content of the game. We will add new features, special rooms, items, enemies, maybe bosses. Any gameplay altering update will be free.

We may add some cosmetic DLC with new hats and faces in future and release it for some small price (anything below $5). It will have no impact on gameplay and it’s going to be purely optional thing for those of you, who exceptionally enjoy the game and want to support Rake in Grass some more for it.

We will participate in Steam sales, especially the Xmas sale. It would be crazy not to. But expect only reasonable discounts this year. We don’t want people who buy outside the sales feel punished for their decision.

We don’t plan to include Rampage Knights in any bundles for at least 6 months after the release (probably even more). Rest assured that if you buy the game now it won’t appear the next month in some bundle available for fraction of the price.

That’s it for now.

I hope this answered some of your questions about the game and it’s upcoming release. In next updates I’ll go in detail about what’s missing in the game right now and what will be most likely implemented before we finish it.

Rampage Knights: Pre-Early Access Update

By undead

Today we sent Rampage Knights to Valve for evaluation for Early Access. If everything goes smoothly, the game should be available sometime next week. Yay!

Here’s some info for people, who may be considering to get it:

  • We set the price to $13 for now, with 10% discount in the first week after the release. The final price will probably be a little higher (around $15). We also have a double-pack for $19 with 10% discount in the beginning as well.
  • The game is in pretty good shape and fully playable. There’s still a lot of content missing, but main stuff like combat, enemies, maps and lots of items work already. Online co-op is fully operational, so you can play with your friend right away. Both Win and Mac versions will be available and cross-platform co-op works too.

More details coming soon, as we plan to start weekly updates after the release. Oh, yeah, and here’s the artwork we use for the banners for the game (STOMP!):

rk_steam_caps