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Messages - boovie

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16
Oh sorry, I didn't mean to keep the old forum online forever, it's just a backup we keep in case something needs to be searched or restored etc. We don't want to keep the old forum running on our server for too long because of security reasons and it is also not easy for maintenance.
You can re-post some of the important posts to this new forum if you want.
But note that the game is getting old now and there are not many new players coming in and they usually search for walkthroughs on youtube anyway :)

17
Hi Barbara, welcome back! It's not possible to transfer data from the old forum automatically but I have enabled access to the old forum at http://forum.rakeingrass.com, it uses default phpbb skin and new registrations are disabled but you should be able to log in there. Hope this helps a bit.

18
Jets'n'Guns / Re: Jets'n'Guns 2
« on: April 25, 2013, 11:54:48 am »
Maybe we could try kickstarter to see if people would be really interested in a shmup game/jng before fully committing to development. But I was surprised that Humans Must Answer kickstarter received only such small funding. Yeah, it raised its funding goal, but with how many shmup games are available on the PC scene I expected it would attract more people than 370 backers.

19
Archibald's Adventures / Re: Just for fun II, level 2
« on: April 12, 2013, 10:46:42 pm »
Video walkthrough of Just fo fun II, level 2
http://www.youtube.com/watch?v=9sC_9P4ZFlk

20
Archibald's Adventures / Re: Just for fun II, level 2
« on: April 12, 2013, 10:17:49 pm »
Cau :)
Na jakem zarizeni to hrajes? PC, Mac, iOS nebo psp? iOS verze bezi na 30fps, tak uvazuju jestli by v tom nemohl byt problem, ale tenkrat pri vydani sme hrali vsechny levely i na starickem iPhone, takze pomala odezva inputu by nemela byt problem.
Ja jsem to zkousel a u me na pc a projedu to (docela) v pohode, rozhodne tam byly horsi levely :)

21
Archibald's Adventures / Re: Just for fun II, level 2
« on: April 12, 2013, 10:13:23 am »
The small level with many spikes? This level is not that hard :) It's just about timing.
The important thing is that you don't have to wait until a spike is fully hidden in a wall, you can start moving to the tile above a spike even if part of the spike is still visible, it will not hurt archibald.

22
General Discussion / Re: Humans Must Answer
« on: March 21, 2013, 05:39:30 pm »
Yeah, the game looks nice, I also noticed it on some web few days ago.

23
Ok, I have deleted the AnEye user.

24
General Discussion / Re: Hello!
« on: March 15, 2013, 11:11:11 pm »
Hi X, welcome here and thanks! :)

25
Hi everybody!

We have recently changed our web design and with this change we have decided to switch to new forum system because of the amount of spam we were receiving and because of other problems we had with the old forum.

Because the old forum was not much active anymore we didn't bother to transfer data from the old forum to the new one so you have to create new accounts if you want to contribute to the new forum. Sorry for any troubles but so far everything is looking fine so thanks for your support!

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