Jets’n'Guns 2: mid-january news

By undead

We are working on the January update and trying to improve things according to feedback we’ve got. Here’s a quick picture to tease the biggest visible changes: bigger HUD and overhauled item categories in the shop.

jng2_jan_hud_shopClick for full size.

The new colorful HUD is little corny, but MUCH easier to read. We decided to go with “the 80′s feel” and use big digital numbers. They change color with the value of HP as well, which helps further with the awareness in the chaos of the battle. We moved the whole thing up to not cover the ground which is usually more important than the upper left corner. The HUD gets more transparent, when the player flies close, so it’s not in the way.

We are also improving mini-HUD on the ship. We’ve added directional flashes to indicate hits and an optional glowing box to show collision rectangle.

In the shop we made a ton of changes. But the biggest one is that we got rid of the category tabs, which were real pain to navigate. All items will be listed at once now, with separators in between the groups. You will be able to use trigger+stick combo to jump quickly to the first item of the next group.

We also have an item sorting button that’s pretty neat.

Many more teaks and changes are coming. Let me know, what you think!

JETS’N'GUNS 2 Early Access is here!

By undead


It’s ON! JETS’N'GUNS 2 Early Access has just been released!
You can get the game now and start the destruction!

Let us now what you think and leave your suggestions on the game’s forum on Steam:

You can also follow the development on our social media:

Rake in Grass on Steam:

A new game from Rake in Grass!

By undead

Hey everyone! I’m here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the game we are working on is Jets’n'Guns 2! Here’s the first footage of the new project:

The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already – level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in news about Jets’n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at

I hope you like the news and help us to get this thing of the ground!


Rampage Knights Halloween update 1.8

By boovie

Version 1.8 of Rampage Knights on Steam is out!

Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy!


The main feature of the update: three new game modes!

  • Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick!
  • Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away!
  • Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill!


Other new features and changes in Halloween update:

  • New Halloween themed camp and spooky forest for the first November week!
  • Three new achievements for winning the mutations with new hats and faces as reward.
  • New curse Duck Madness: All items appear to be ducks! QUACK!
  • New low tier potions: Magnifying Elixir (Increases your size), Antidote (Gives immunity to poison but nearly kills you), Potion of Quickening (You get smaller and faster).
  • New high tier potions: Potion of the Unbreakable (You loose half of your vitality, but gain massive regeneration), Toxic Elixir of Life (Gives you an extra life, but seriously poisons you)
  • New scroll Goblin Shop Voucher: Use in shop to get the nearest item for free.
  • New item Source of Necromancer: Every kill recharges a lot of mana.
  • New item Halloween Mask: Disquises you as a monster until you hit some.
  • New familiar Minicula: Sucks blood of the fallen enemies. Every kill regenerates 1 hp.
  • New familiar Tiny Dominatrix: Her whip cracks hurt all enemies around.
  • Beggar curse only prevents collecting new coins, you don’t lose your existing coins. It also does not affect Goldjaw anymore.
  • New enemies: witch, vampire giant and mushroom giant.

Archibald’s Adventures releasing on Steam

By boovie

Archibald’s Adventures is an action puzzle game with 191 levels which was originally released in 2009 for Windows, Mac and mobiles (iOS and Pocket PC). We are happy to announce that the game is being released on Steam today!

You play as a boy, who gets stuck in a goofy scientist’s mansion after all experimental creatures and security robots escape and go haywire. Use your wit and skill to solve brain-busting puzzles and get over many deadly obstacles to escape the infested labs.


With the Steam release the game got some improvements and technical overhaul:

  • We changed how the bubble’s movement works. It doesn’t bounce wildly anymore and moves a little bit faster for the player’s convenience. We had to make a few small changes in some levels because of it.
  • We’ve added support for XInput and DirectInput game controllers. The game now uses SDL2 library and SDL_GameControllerDB  database so many XInput/DirecInput controllers are detected automatically and other controllers can be configured in Steam Big Picture mode.
  • The game now supports large modern resolutions. How much a player sees from a level is now independent on the actual resolution and how is the level view stretched to screen can be configured in an improved video settings.
  • We’ve added 17 Steam achievements, support for Steam Cloud (save files are automatically synchronized among all the computers you play the game on) and Steam Trading Cards.

I hope you enjoy this Rake in Grass’s classic!