By undead

July update is here!


After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon power and prices. It may be all totally broken :D . (Hopefully it’s not!)

Please test it and let us know how off it is. We will use the info to move forward towards the more balanced experience. Until now the values were very off and we did not expect any better, but now we have enough levels already to finally start with some proper balancing.

What’s new in this package:

  • Biggest change: major adjustments to enemy toughness, weapon powers and prices.
  • New level: Asteroid Field
  • New level: Quantum Research Base
  • New weapons: J.C. Superstar, Side Arm, Toxican, Zombie Blues (all on Normal)
  • New GEM: Dynamo (Hard)
  • New equips: Harmonic Amplifier (Hard), Shell Grenadier (Hard), Supercharged Load (Nightmare)
  • Various minor tweaks and fixes as always.


By undead

Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off.


First of all, we are adding two new levels. Both turned out to be more challenging than we expected. Starway Alpha reuses graphics and enemies from the previous level it follows, but due to its high speed it is a long one and it was a lot of work to build the whole thing. e insect level brings in a whole new environment and enemies.

We have two big additions to the core game mechanics: loadouts and 2-player local co-op. Both features are very experimental and it’s unsure it will work in its current form, so we need some feedback. Especially the co-op might turn out not feasible, but we’ll wait with any decisions after we gather some reactions.

We are also adding a whole batch of new items:

  • New weapons: Shogun, Vulcan.
  • New bombs: Acid Cloud, Monkey Maniac.
  • New gems: Anarchon, Magnetrix.
  • New device: Loadout Swapper.
  • New equips: Cooling Fan, Heat Valve, Panic Attack, Zeldor Armor.

… and many bug fixes and adjustments as always.

Jets’n'Guns 2 – MARCH UPDATE

By undead

March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?


The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it’s not all just improvements of inner works of the game. We still have a new batch items to test!

Main star of the update is Atarix of course:

  • Cargo crates can be hacked and drop some trash items to sell.
  • Atarix can be trained for auto-hacking.
  • A new mini-game Mortal Tetrix.

Other new items:

  • Weapon Hexagun. Available on Nightmare.
  • Device Rotary Cage. Available on Hard.
  • Gem Angler Mangler. Available on Hard.
  • Bomb Dragonball. Available on Hard.
  • Bomb Cauldron. Available on Normal.
  • Miscelaneous items Teddy and Wander-Wurst as rewards from cargo crates.

Bug fixes and other changes:

  • Fixed bug with firing AM devices even without AM.
  • Two Focuses or two Repulsors should no longer interfere with each other.
  • Repulsor shows in shop. (Wasn’t showing before due to a bug.)
  • Fixed saving after Alt+F4.
  • B-1 bomb can be upgraded now to make it consistent.
  • Properly implemented leaderboards. Can be tested with Mortal Tetrix.

Jets’n'Guns 2 – delayed FEBRUARY update

By undead

Hey everyone! Here we are with our “February” update. With a bit of a delay because we needed to take our time with some of the new types of enemies.


The core of the update is a new level. Hopefully, it’s gonna be fun and quite challenging (it was for us). We also have several smaller changes:

  • Fixed overheat cheating when you press fire repeatedly in the overheat zone.
  • Fixed Stingray damage on levels 2-4.
  • Blast Projector now catches and redirects shots of the main gun, if you have at least one drone. This means main gun will stop shooting in such situation. This should limit power of the equipment.
  • New item Jet Pack (device).
  • New item Godfinger (gunbot).
  • New item ElectroBall (weapon).
  • Fixed level meter in shop TV, when player does not have enough money.

Jets’n'Guns 2 – JANUARY UPDATE

By undead

January update is here! For safety reasons we put it in the “upcoming” beta branch for now. We’ll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:

  • In Steam client right click the game and select “Properties”.
  • Select tab labeled “Betas”.
  • Change “Select the beta you would like to opt into” to “upcoming – Upcoming version”.


After the December release we had to focus on all the feedback and requests primarily, so no new levels this time. But we have a lot of changes – mainly in UI – that need to be tested. Please give it a quick look and let us know in the discussion forum, whether we moved things in the right direction.


  • Reworked item categories in shop. No more tabs. All categories are listed in one panel now.
  • Reworked controls in menu. LMB always selects. RMB is always an action, specific for the context.
  • Improved gamepad controls in the shop. Added trigger+stick combo for a faster navigation.
  • Auto-sorting button for cargo inventory.
  • Profile menu has now ranks and added “death angel” badge under the portrait.
  • Profile menu displays more gameplay statistics now.
  • Reworked options panels. We have added: sound panning, max FPS, HUD mode, ship outline, mouse controls setup. You can assign up to 5 mouse buttons now.
  • Reworked HUD and mini-HUD on the ship.
  • New boss meter. Now capable to display for multiple bosses.

New items:

  • New equipment: El Diablo [spoiler]Removes heat limit, but you can also burn yourself![/spoiler]
  • New equipment: Hellfire Generator [spoiler]Heat now increases weapon power.[/spoiler]
  • New equipment: Bomb Duplicator [spoiler]Every bomb drop is two bombs actually.[/spoiler]
  • New equipment: G.E.M Connector [spoiler]All front G.E.M.s affect main gun only.[/spoiler]
  • New device: Repulsor [spoiler]Changes the distance of drones.[/spoiler]
  • New device: Shrinker [spoiler]Makes the ship smaller but also weaker.[/spoiler]

Item changes:

  • Fixed minimines. They explode only on the first contact and they work with all bombs properly.
  • Bigger spread for disco bombs. They are less precise.
  • Flipper flips drones correctly. It also works with Focus now.
  • Circulus drone count is leveling from 1 to 4 now.
  • Blast projector now transfers one shot with lowered power only and generates no extra heat.
  • Magnavolt and VX Master Blaster are weakened.


  • Scrolling speed has been slightly slowed down.
  • Major rework of heat. It only builds up while shooting now. It dissipates faster but the gun-jamming penalty is the same.
  • Crates and containers are not damaging the hero when falling on the ship.
  • Mouse controls + Aim Enhancer work together now (well, it does something :) ).
  • When collision catches hero’s ship on the left edge it kills it instead of teleporting to a safe area.


  • Checkpoint now stores info about collected secret level.
  • Necro Titan no longer enters unkillable state (hopefully).
  • Great many minor tweaks and fixes has been added to the game.

This update was focused on technical stuff. We need to improve some core functions of the game like shop or heat (more heat handling items like central cooling coming soon!). Please give it a quick test and let us know, what you think.

In the next update will be mostly about the new content – adding level or two, enemies, etc. So there will be more new stuff to play! Stay tuned!