JETS’N’GUNS 2 – OCTOBER UPDATE

By undead

So after much delay and some technical difficulties the October update is live!

jn2_october_780

As always, the newest version will be available in “upcoming” beta branch to avoid disruption of the last stable version. If you want to try it, please open properties of the game, go to BETAS tab and choose “upcoming” version as your active beta.

The balance of the game is probably still off, but the numbers has been tweaked a lot in this next iteration. We also added bunch of new weapons to smooth out the transition to the higher difficulties.

We’ve added a new level. Dreaded Beer Empire is back with all its bottle powered weaponry!

Another major change is in UI, where we enlarged the game’s font to improve readability and prepare the game for Nintendo Switch Version in future (definitely happening now).

Here’s the quick list of changes:

  • New level: Beer Empire
  • New guns on Normal: Viper Gun, Clint Chaingun, Superkiller, Blackfist, Kaiser Franz (set item)
  • New guns on Hard: Super-Tornado, Xetec, Flamethrower, Kaiser Leopold (set item), VX Quattro
  • New guns on Nightmare: Tesla Devastator
  • New devices: Total Cooler (Normal), ShockWave (Hard), Time compressor (Hard).
  • New missiles (all on Hard): Nova, Tigerfun, Trident.
  • UI change: larger font, debriefing screen.
  • Various minor tweaks and fixes as always.

 

 

JETS’N'GUNS 2 – JULY UPDATE

By undead

July update is here!

jng2_july_780

After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon power and prices. It may be all totally broken :D . (Hopefully it’s not!)

Please test it and let us know how off it is. We will use the info to move forward towards the more balanced experience. Until now the values were very off and we did not expect any better, but now we have enough levels already to finally start with some proper balancing.

What’s new in this package:

  • Biggest change: major adjustments to enemy toughness, weapon powers and prices.
  • New level: Asteroid Field
  • New level: Quantum Research Base
  • New weapons: J.C. Superstar, Side Arm, Toxican, Zombie Blues (all on Normal)
  • New GEM: Dynamo (Hard)
  • New equips: Harmonic Amplifier (Hard), Shell Grenadier (Hard), Supercharged Load (Nightmare)
  • Various minor tweaks and fixes as always.

JETS’N’GUNS 2 – MAY UPDATE

By undead

Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off.

jng2_may_update_780

First of all, we are adding two new levels. Both turned out to be more challenging than we expected. Starway Alpha reuses graphics and enemies from the previous level it follows, but due to its high speed it is a long one and it was a lot of work to build the whole thing. e insect level brings in a whole new environment and enemies.

We have two big additions to the core game mechanics: loadouts and 2-player local co-op. Both features are very experimental and it’s unsure it will work in its current form, so we need some feedback. Especially the co-op might turn out not feasible, but we’ll wait with any decisions after we gather some reactions.

We are also adding a whole batch of new items:

  • New weapons: Shogun, Vulcan.
  • New bombs: Acid Cloud, Monkey Maniac.
  • New gems: Anarchon, Magnetrix.
  • New device: Loadout Swapper.
  • New equips: Cooling Fan, Heat Valve, Panic Attack, Zeldor Armor.

… and many bug fixes and adjustments as always.

Jets’n'Guns 2 – MARCH UPDATE

By undead

March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?

jng2_march_tetrix

The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it’s not all just improvements of inner works of the game. We still have a new batch items to test!

Main star of the update is Atarix of course:

  • Cargo crates can be hacked and drop some trash items to sell.
  • Atarix can be trained for auto-hacking.
  • A new mini-game Mortal Tetrix.

Other new items:

  • Weapon Hexagun. Available on Nightmare.
  • Device Rotary Cage. Available on Hard.
  • Gem Angler Mangler. Available on Hard.
  • Bomb Dragonball. Available on Hard.
  • Bomb Cauldron. Available on Normal.
  • Miscelaneous items Teddy and Wander-Wurst as rewards from cargo crates.

Bug fixes and other changes:

  • Fixed bug with firing AM devices even without AM.
  • Two Focuses or two Repulsors should no longer interfere with each other.
  • Repulsor shows in shop. (Wasn’t showing before due to a bug.)
  • Fixed saving after Alt+F4.
  • B-1 bomb can be upgraded now to make it consistent.
  • Properly implemented leaderboards. Can be tested with Mortal Tetrix.

Jets’n'Guns 2 – delayed FEBRUARY update

By undead

Hey everyone! Here we are with our “February” update. With a bit of a delay because we needed to take our time with some of the new types of enemies.

jng2_gigant

The core of the update is a new level. Hopefully, it’s gonna be fun and quite challenging (it was for us). We also have several smaller changes:

  • Fixed overheat cheating when you press fire repeatedly in the overheat zone.
  • Fixed Stingray damage on levels 2-4.
  • Blast Projector now catches and redirects shots of the main gun, if you have at least one drone. This means main gun will stop shooting in such situation. This should limit power of the equipment.
  • New item Jet Pack (device).
  • New item Godfinger (gunbot).
  • New item ElectroBall (weapon).
  • Fixed level meter in shop TV, when player does not have enough money.