Jets’n'Guns 2 – JANUARY UPDATE

By undead

January update is here! For safety reasons we put it in the “upcoming” beta branch for now. We’ll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:

  • In Steam client right click the game and select “Properties”.
  • Select tab labeled “Betas”.
  • Change “Select the beta you would like to opt into” to “upcoming – Upcoming version”.


After the December release we had to focus on all the feedback and requests primarily, so no new levels this time. But we have a lot of changes – mainly in UI – that need to be tested. Please give it a quick look and let us know in the discussion forum, whether we moved things in the right direction.


  • Reworked item categories in shop. No more tabs. All categories are listed in one panel now.
  • Reworked controls in menu. LMB always selects. RMB is always an action, specific for the context.
  • Improved gamepad controls in the shop. Added trigger+stick combo for a faster navigation.
  • Auto-sorting button for cargo inventory.
  • Profile menu has now ranks and added “death angel” badge under the portrait.
  • Profile menu displays more gameplay statistics now.
  • Reworked options panels. We have added: sound panning, max FPS, HUD mode, ship outline, mouse controls setup. You can assign up to 5 mouse buttons now.
  • Reworked HUD and mini-HUD on the ship.
  • New boss meter. Now capable to display for multiple bosses.

New items:

  • New equipment: El Diablo [spoiler]Removes heat limit, but you can also burn yourself![/spoiler]
  • New equipment: Hellfire Generator [spoiler]Heat now increases weapon power.[/spoiler]
  • New equipment: Bomb Duplicator [spoiler]Every bomb drop is two bombs actually.[/spoiler]
  • New equipment: G.E.M Connector [spoiler]All front G.E.M.s affect main gun only.[/spoiler]
  • New device: Repulsor [spoiler]Changes the distance of drones.[/spoiler]
  • New device: Shrinker [spoiler]Makes the ship smaller but also weaker.[/spoiler]

Item changes:

  • Fixed minimines. They explode only on the first contact and they work with all bombs properly.
  • Bigger spread for disco bombs. They are less precise.
  • Flipper flips drones correctly. It also works with Focus now.
  • Circulus drone count is leveling from 1 to 4 now.
  • Blast projector now transfers one shot with lowered power only and generates no extra heat.
  • Magnavolt and VX Master Blaster are weakened.


  • Scrolling speed has been slightly slowed down.
  • Major rework of heat. It only builds up while shooting now. It dissipates faster but the gun-jamming penalty is the same.
  • Crates and containers are not damaging the hero when falling on the ship.
  • Mouse controls + Aim Enhancer work together now (well, it does something :) ).
  • When collision catches hero’s ship on the left edge it kills it instead of teleporting to a safe area.


  • Checkpoint now stores info about collected secret level.
  • Necro Titan no longer enters unkillable state (hopefully).
  • Great many minor tweaks and fixes has been added to the game.

This update was focused on technical stuff. We need to improve some core functions of the game like shop or heat (more heat handling items like central cooling coming soon!). Please give it a quick test and let us know, what you think.

In the next update will be mostly about the new content – adding level or two, enemies, etc. So there will be more new stuff to play! Stay tuned!

Jets’n'Guns 2: mid-january news

By undead

We are working on the January update and trying to improve things according to feedback we’ve got. Here’s a quick picture to tease the biggest visible changes: bigger HUD and overhauled item categories in the shop.

jng2_jan_hud_shopClick for full size.

The new colorful HUD is little corny, but MUCH easier to read. We decided to go with “the 80′s feel” and use big digital numbers. They change color with the value of HP as well, which helps further with the awareness in the chaos of the battle. We moved the whole thing up to not cover the ground which is usually more important than the upper left corner. The HUD gets more transparent, when the player flies close, so it’s not in the way.

We are also improving mini-HUD on the ship. We’ve added directional flashes to indicate hits and an optional glowing box to show collision rectangle.

In the shop we made a ton of changes. But the biggest one is that we got rid of the category tabs, which were real pain to navigate. All items will be listed at once now, with separators in between the groups. You will be able to use trigger+stick combo to jump quickly to the first item of the next group.

We also have an item sorting button that’s pretty neat.

Many more teaks and changes are coming. Let me know, what you think!

JETS’N'GUNS 2 Early Access is here!

By undead


It’s ON! JETS’N'GUNS 2 Early Access has just been released!
You can get the game now and start the destruction!

Let us now what you think and leave your suggestions on the game’s forum on Steam:

You can also follow the development on our social media:

Rake in Grass on Steam:

A new game from Rake in Grass!

By undead

Hey everyone! I’m here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the game we are working on is Jets’n'Guns 2! Here’s the first footage of the new project:

The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already – level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in news about Jets’n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at

I hope you like the news and help us to get this thing of the ground!


Rampage Knights Halloween update 1.8

By boovie

Version 1.8 of Rampage Knights on Steam is out!

Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy!


The main feature of the update: three new game modes!

  • Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick!
  • Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away!
  • Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill!


Other new features and changes in Halloween update:

  • New Halloween themed camp and spooky forest for the first November week!
  • Three new achievements for winning the mutations with new hats and faces as reward.
  • New curse Duck Madness: All items appear to be ducks! QUACK!
  • New low tier potions: Magnifying Elixir (Increases your size), Antidote (Gives immunity to poison but nearly kills you), Potion of Quickening (You get smaller and faster).
  • New high tier potions: Potion of the Unbreakable (You loose half of your vitality, but gain massive regeneration), Toxic Elixir of Life (Gives you an extra life, but seriously poisons you)
  • New scroll Goblin Shop Voucher: Use in shop to get the nearest item for free.
  • New item Source of Necromancer: Every kill recharges a lot of mana.
  • New item Halloween Mask: Disquises you as a monster until you hit some.
  • New familiar Minicula: Sucks blood of the fallen enemies. Every kill regenerates 1 hp.
  • New familiar Tiny Dominatrix: Her whip cracks hurt all enemies around.
  • Beggar curse only prevents collecting new coins, you don’t lose your existing coins. It also does not affect Goldjaw anymore.
  • New enemies: witch, vampire giant and mushroom giant.