Rampage Knights: Update 1.7

By boovie
Version 1.7 of Rampage Knights on Steam is out!

 

Endless Dungeon

  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin’s Belt, Amulet of Light and Magic Elven Leaf don’t spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  •  New achievement Rolf’s Demise.

 

Gameplay changes and other new content

  • The game tracks how many times you have completed the Shadow World. Because the game didn’t track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants – fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don’t hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players’ look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don’t shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New “Stay away!” emote.
  • Devil’s Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

 

Bug fixes and technical improvements

  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn’t spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob’s chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn’t remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won’t get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.

 

Rampage Knights: Update 1.6

By boovie

Version 1.6 of Rampage Knights on Steam is out!

Merry Christmas! Here’s a little present for those of you who can’t imagine family holiday without gutting demons and crushing skeleton skulls. We’ve added several new deadly contraptions and life threatning conditions to amp up the challenge of the deadly depths of the dark castle! Endless mode didn’t make it to this update but we will bring it in the next one.

New features

  • New mid-game boss Pits and the Pendulum.
  • You can now view some basic statistics of your hero in the camp (total kills, rooms explored etc). Look at the chalkboard on the wagon next to Mighty Maximus.
  • It’s snowing in the enchanted forest!
  • You can now encouter new rooms with dangerous objects: rolling spikeballs, fire spitting gargoyles, and acid spitting pipes.
  • New type of shop with unique powerful items. Vampire shop sells various buffs for your hero but you have to pay with your vitality!
  • New blessing Lightning Fast: You move fast around and swing all weapons with maximum speed.
  • New blessing Finder’s Luck: You have a big chance for loot from enemies and decorations.
  • New blessing Blessing of Vigor: You get full health in every new room.
  • New blessing Heavenly Protection: You get all immunities.
  • New disease Food Poisoning: Eating food makes you sick (HP -1).
  • New disease Fat Disease: Food randomly makes you fat and slow. You destroy your armor and belt and you cannot wear a new one until you loose weight.
  • New disease Big Feet Disease: Your swolen feet destroy your boots but you kicks and stomp harder.
  • New disease Chicken Disease: Sometimes you need to lay an egg. You cannot help it!
  • New curse Alchemist’s Nightmare: All potions have random effect on you.
  • New curse Cursed Treasures: Demons are springing out of opened chests.

Fixes & changes

  • Protector’s plate armor has finite durability.
  • Beam from Demonic Eye familiar does not hit the other player in co-op and its power is more balanced.
  • Magic carpet speed raised from 80 to 100.
  • Magic carpet is not visible at the bottom of screen in the final boss fight.
  • Mysterious potion does not keep empty replenishing potion in inventory if replenishing effect is triggered.
  • Fixed a problem with players not showing in Steam client’s “recent games”.
  • Fixed a bug when host could crash if client disconnects while joining public online game. We still don’t know why clients disconnects, but at least it should not crash the host anymore.

Rampage Knights: Update 1.5

By boovie

Version 1.5 of Rampage Knights on Steam is out!

In this update we finally bring public online games and lobby browser to the game. Enjoy wonderful world of online gaming with strangers!

Changes:

  • Online lobby browser. The list of games is sorted by distance. For best latency choose games from the beginning of the list.
  • You can choose to host public or private games. Public games are visible to all players and can be joined by anyone. Private games can be joined only by people from your friend list.
  • You can use emotes to communicate with strangers in multi-player. The emotes menu is opened by E key on keyboard by default (Dpad-Up on controller).
  • Support for more DirectInput controllers without need to configure them in Steam Big Picture mode. This should also fix issues with Logitech RumblePad 2 being detected by Steam but not detected by the game.
  • Mysterious Potion cannot trigger Grand Vizier’s Terrifying Transmutator effect anymore.
  • Columns do not hide familiars in one of the “pet shops” anymore.
  • Casting magic while standing on Flying Carpet won’t temporarily change the player’s speed anymore.
  • A beam from Demonic Eye familiar works properly in the final boss room.
  • Mighty Foot no longer spawns from a demonic altar if player has curse immunity.
  • Fixed a bug when player got stuck after he used Scroll of Builder in the room before the final boss encounter and walked over the edge.
  • Fixed description of Syringe. It gives 20 HP regeneration, not full regeneration.
  • Surgery cloth renders properly now when you pick up Mechanical Arms while standing on Flying Carpet.

Rampage Knights: Update 1.4

By boovie

Version 1.4 of Rampage Knights on Steam is out!

Halloween update is here! It’s not as big as we hoped, because we spent much more time solving networking problems than we expected. But it still brings a lot of new items and some of them are really crazy! Check out new Infinijump of brutal Mechanical Arm to see, what I’m talking about. Good news is that we still have many ideas that didn’t make it here due to time constraints and we intent to improve the game even more.

New items

  • Mechanic Arms – HOLD attack button to swing. You can’t dash anymore.
  • Syringe – You fully heal in every new room, if you have a disease.
  • Nightcrawler’s Eyes – +20% critical hit chance in dark rooms.
  • Salamander’s Oil – Strongly inceases damage to enemies from poisoning and burning.
  • Steel Springs – Your jumps are huge.
  • Infinijump – You can jump midair. Forever.
  • Molten Mittens – You burn enemies on touch. Immunity to fire.
  • Guy Fawkes’ Flying Head – Familiar. Throws bombs around randomly.
  • Demonic Eye – Familiar. Shoots beams of energy.
  • Queen Bee – Sends bees on enemies when they appear.
  • Devil’s Pact – Signed with blood! You will be ressurected upon death but cursed!
  • Freedom Giver – Delivers freedom to your enemies.
  • Plague Bearer – You poison everything. Your poisoning cannot be cured.
  • Rotten Cheese – Putrid stench around it deals poison damage to enemies.
  • Bodybuilder’s Magic Juice potion – Strength +3. Size +5%. Vitality -5%.
  • Grand Vizir’s Terrifying Transmutator potion – Swaps you strength and vitality.

Other changes and fixes

  • A new pumpkin enemy which drops deadly pumpkins.
  • A new disease Treasure Chest Phobia. You get it after failing in lockpiking repeatedly.
  • A new blessing King of Ice. Chills all enemies.
  • Bottomless Pouch gives 3 pieces of gold instead of 1.
  • You cannot pick lit bombs with Serious Bomberman item anymore (this feature was breaking the game’s balance). Instead you get 25 bombs when the Bomberman is picked.
  • You can now find parrot familiar during the game or in pet shops.
  • Fixed bug where hero could receive poison status and Elven Armor together in Shadow World.
  • Objects like barrels, explosive barrels, pumpkings and other like that can no longer spawn directly in front of the doors.
  • Some performance optimizations.

Rampage Knights: Update 1.3

By boovie

Version 1.3 of Rampage Knights on Steam is out!

This update makes the changes from the “Beta” version public along with other small fixes.

We have been working on improvements and fixes of the networking implementation to address lags some people are experiencing in online co-op. We have completly rewritten big chunk of the multiplayer implementation and the code that synchronizes inputs between the host and the client.

We have implemented several new optimizations that should help the game run better in online mode and also on slower computers and notebooks. These are major changes with possible unforseen consequences, so if you experience any issues or crashes please report them in the Community Hub’s Discussions.

There is a new “Network rate” option available in the game. The option specifies how frequently the game sends packets between the host and the client. We recommend keeping the network rate at “fast” unless you experience some networking issues. (For example, if you are on wi-fi network and you see freezes or lags, you can try to set the network rate to medium.) Slower network rates are less demanding on your connection but the movement of enemies and other player may seem more jerky.

Gameplay changes and fixes:

  • Assassin always uses stomp on ghoul heads instead of assassination skill.
  • Ghoul heads cannot be hit by melee attacks. You can kill them by stomping or dashing.
  • Pirate’s parrot cannot hit ghoul heads lying on the ground.
  • Damage taken after drinking Mountainer’s Schnaps potion does not hit hero’s armor or divine shield.
  • Effects from Mountainer’s Schnaps and Buff from the Pit are stackable.
  • When pirate gets drunk by drinking from keg, the regeneration is triggered immediately.
  • Achievement Friendship is Magic is now properly rewarded in local co-op game.
  • Mod items are showing proper (big) icon in the “last acquired” panel.
  • Victory screen scroll is no longer cut off in 4:3 resolution.
  • Fixed bug where skins from items and status effects were not applied properly during ressurect animation in online co-op.
  • Sometimes in online co-op with high pings the “death fanfare” was played twice or it was played even if no hero really died. This could also happen for sound played when a golden chest was opened. This bug is now fixed.

Network fixes:

  • Complete rewrite of multiplayer implementation and input synchronization between the host and the client to address lags some people are experiencing.
  • Added “Network rate” option to control frequency of network updates between the host and the client.
  • Fixed “desync” and “input frame mismatch” errors.
  • Fixed crash when trying to continue saved online game on clients.

If you were participating in the “Beta” build, we recommend you to switch back to public version. We may use the beta branch for testing in future which can make the game more unstable and bugged temporarily.

How to switch back to public version:

  • In your Steam library, right click on Rampage Knights and click “Properties”.
  • Select “BETAS” tab. Click the list below and select “NONE – Opt out of all beta programs.” item in the list.
  • Click close. Steam should automatically switch to non-beta build. You should see “Rampage Knights” instead of “Rampage Knights [beta]” in your Steam library.