A new game from Rake in Grass!

By undead

Hey everyone! I’m here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the game we are working on is Jets’n'Guns 2! Here’s the first footage of the new project:

The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already – level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in news about Jets’n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!

sct2

Rampage Knights Halloween update 1.8

By boovie

Version 1.8 of Rampage Knights on Steam is out!

Hi guys! With Halloween around the corner we have prepared this small update for the occasion. Along with Halloween related decorations here and there, we have some new items and game modes for fun. Enjoy!

rk_halloween

The main feature of the update: three new game modes!

  • Bombo-rama mutation: Everything explodes, everything drops bombs, all weapons act like Bomba-stick!
  • Flying Daggers mutation: You are small and nimble with only 30 HP, but you get a batch of free daggers in every new room! Throw away!
  • Arena: Try go through 20 waves of increasingly challenging enemies with very little resources. No randomisation, pure skill!

rk_witch2

Other new features and changes in Halloween update:

  • New Halloween themed camp and spooky forest for the first November week!
  • Three new achievements for winning the mutations with new hats and faces as reward.
  • New curse Duck Madness: All items appear to be ducks! QUACK!
  • New low tier potions: Magnifying Elixir (Increases your size), Antidote (Gives immunity to poison but nearly kills you), Potion of Quickening (You get smaller and faster).
  • New high tier potions: Potion of the Unbreakable (You loose half of your vitality, but gain massive regeneration), Toxic Elixir of Life (Gives you an extra life, but seriously poisons you)
  • New scroll Goblin Shop Voucher: Use in shop to get the nearest item for free.
  • New item Source of Necromancer: Every kill recharges a lot of mana.
  • New item Halloween Mask: Disquises you as a monster until you hit some.
  • New familiar Minicula: Sucks blood of the fallen enemies. Every kill regenerates 1 hp.
  • New familiar Tiny Dominatrix: Her whip cracks hurt all enemies around.
  • Beggar curse only prevents collecting new coins, you don’t lose your existing coins. It also does not affect Goldjaw anymore.
  • New enemies: witch, vampire giant and mushroom giant.

Archibald’s Adventures releasing on Steam

By boovie

Archibald’s Adventures is an action puzzle game with 191 levels which was originally released in 2009 for Windows, Mac and mobiles (iOS and Pocket PC). We are happy to announce that the game is being released on Steam today!

You play as a boy, who gets stuck in a goofy scientist’s mansion after all experimental creatures and security robots escape and go haywire. Use your wit and skill to solve brain-busting puzzles and get over many deadly obstacles to escape the infested labs.

archibald_shot

With the Steam release the game got some improvements and technical overhaul:

  • We changed how the bubble’s movement works. It doesn’t bounce wildly anymore and moves a little bit faster for the player’s convenience. We had to make a few small changes in some levels because of it.
  • We’ve added support for XInput and DirectInput game controllers. The game now uses SDL2 library and SDL_GameControllerDB  database so many XInput/DirecInput controllers are detected automatically and other controllers can be configured in Steam Big Picture mode.
  • The game now supports large modern resolutions. How much a player sees from a level is now independent on the actual resolution and how is the level view stretched to screen can be configured in an improved video settings.
  • We’ve added 17 Steam achievements, support for Steam Cloud (save files are automatically synchronized among all the computers you play the game on) and Steam Trading Cards.

I hope you enjoy this Rake in Grass’s classic!

 

Rampage Knights: Update 1.7

By boovie
Version 1.7 of Rampage Knights on Steam is out!

 

Endless Dungeon

  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin’s Belt, Amulet of Light and Magic Elven Leaf don’t spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  •  New achievement Rolf’s Demise.

 

Gameplay changes and other new content

  • The game tracks how many times you have completed the Shadow World. Because the game didn’t track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants – fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don’t hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players’ look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don’t shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New “Stay away!” emote.
  • Devil’s Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

 

Bug fixes and technical improvements

  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn’t spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob’s chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn’t remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won’t get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.

 

Rampage Knights: Update 1.6

By boovie

Version 1.6 of Rampage Knights on Steam is out!

Merry Christmas! Here’s a little present for those of you who can’t imagine family holiday without gutting demons and crushing skeleton skulls. We’ve added several new deadly contraptions and life threatning conditions to amp up the challenge of the deadly depths of the dark castle! Endless mode didn’t make it to this update but we will bring it in the next one.

New features

  • New mid-game boss Pits and the Pendulum.
  • You can now view some basic statistics of your hero in the camp (total kills, rooms explored etc). Look at the chalkboard on the wagon next to Mighty Maximus.
  • It’s snowing in the enchanted forest!
  • You can now encouter new rooms with dangerous objects: rolling spikeballs, fire spitting gargoyles, and acid spitting pipes.
  • New type of shop with unique powerful items. Vampire shop sells various buffs for your hero but you have to pay with your vitality!
  • New blessing Lightning Fast: You move fast around and swing all weapons with maximum speed.
  • New blessing Finder’s Luck: You have a big chance for loot from enemies and decorations.
  • New blessing Blessing of Vigor: You get full health in every new room.
  • New blessing Heavenly Protection: You get all immunities.
  • New disease Food Poisoning: Eating food makes you sick (HP -1).
  • New disease Fat Disease: Food randomly makes you fat and slow. You destroy your armor and belt and you cannot wear a new one until you loose weight.
  • New disease Big Feet Disease: Your swolen feet destroy your boots but you kicks and stomp harder.
  • New disease Chicken Disease: Sometimes you need to lay an egg. You cannot help it!
  • New curse Alchemist’s Nightmare: All potions have random effect on you.
  • New curse Cursed Treasures: Demons are springing out of opened chests.

Fixes & changes

  • Protector’s plate armor has finite durability.
  • Beam from Demonic Eye familiar does not hit the other player in co-op and its power is more balanced.
  • Magic carpet speed raised from 80 to 100.
  • Magic carpet is not visible at the bottom of screen in the final boss fight.
  • Mysterious potion does not keep empty replenishing potion in inventory if replenishing effect is triggered.
  • Fixed a problem with players not showing in Steam client’s “recent games”.
  • Fixed a bug when host could crash if client disconnects while joining public online game. We still don’t know why clients disconnects, but at least it should not crash the host anymore.