Rampage Knights: Update 1.5

By boovie

Version 1.5 of Rampage Knights on Steam is out!

In this update we finally bring public online games and lobby browser to the game. Enjoy wonderful world of online gaming with strangers!


  • Online lobby browser. The list of games is sorted by distance. For best latency choose games from the beginning of the list.
  • You can choose to host public or private games. Public games are visible to all players and can be joined by anyone. Private games can be joined only by people from your friend list.
  • You can use emotes to communicate with strangers in multi-player. The emotes menu is opened by E key on keyboard by default (Dpad-Up on controller).
  • Support for more DirectInput controllers without need to configure them in Steam Big Picture mode. This should also fix issues with Logitech RumblePad 2 being detected by Steam but not detected by the game.
  • Mysterious Potion cannot trigger Grand Vizier’s Terrifying Transmutator effect anymore.
  • Columns do not hide familiars in one of the “pet shops” anymore.
  • Casting magic while standing on Flying Carpet won’t temporarily change the player’s speed anymore.
  • A beam from Demonic Eye familiar works properly in the final boss room.
  • Mighty Foot no longer spawns from a demonic altar if player has curse immunity.
  • Fixed a bug when player got stuck after he used Scroll of Builder in the room before the final boss encounter and walked over the edge.
  • Fixed description of Syringe. It gives 20 HP regeneration, not full regeneration.
  • Surgery cloth renders properly now when you pick up Mechanical Arms while standing on Flying Carpet.

Rampage Knights: Update 1.4

By boovie

Version 1.4 of Rampage Knights on Steam is out!

Halloween update is here! It’s not as big as we hoped, because we spent much more time solving networking problems than we expected. But it still brings a lot of new items and some of them are really crazy! Check out new Infinijump of brutal Mechanical Arm to see, what I’m talking about. Good news is that we still have many ideas that didn’t make it here due to time constraints and we intent to improve the game even more.

New items

  • Mechanic Arms – HOLD attack button to swing. You can’t dash anymore.
  • Syringe – You fully heal in every new room, if you have a disease.
  • Nightcrawler’s Eyes – +20% critical hit chance in dark rooms.
  • Salamander’s Oil – Strongly inceases damage to enemies from poisoning and burning.
  • Steel Springs – Your jumps are huge.
  • Infinijump – You can jump midair. Forever.
  • Molten Mittens – You burn enemies on touch. Immunity to fire.
  • Guy Fawkes’ Flying Head – Familiar. Throws bombs around randomly.
  • Demonic Eye – Familiar. Shoots beams of energy.
  • Queen Bee – Sends bees on enemies when they appear.
  • Devil’s Pact – Signed with blood! You will be ressurected upon death but cursed!
  • Freedom Giver – Delivers freedom to your enemies.
  • Plague Bearer – You poison everything. Your poisoning cannot be cured.
  • Rotten Cheese – Putrid stench around it deals poison damage to enemies.
  • Bodybuilder’s Magic Juice potion – Strength +3. Size +5%. Vitality -5%.
  • Grand Vizir’s Terrifying Transmutator potion – Swaps you strength and vitality.

Other changes and fixes

  • A new pumpkin enemy which drops deadly pumpkins.
  • A new disease Treasure Chest Phobia. You get it after failing in lockpiking repeatedly.
  • A new blessing King of Ice. Chills all enemies.
  • Bottomless Pouch gives 3 pieces of gold instead of 1.
  • You cannot pick lit bombs with Serious Bomberman item anymore (this feature was breaking the game’s balance). Instead you get 25 bombs when the Bomberman is picked.
  • You can now find parrot familiar during the game or in pet shops.
  • Fixed bug where hero could receive poison status and Elven Armor together in Shadow World.
  • Objects like barrels, explosive barrels, pumpkings and other like that can no longer spawn directly in front of the doors.
  • Some performance optimizations.

Rampage Knights: Update 1.3

By boovie

Version 1.3 of Rampage Knights on Steam is out!

This update makes the changes from the “Beta” version public along with other small fixes.

We have been working on improvements and fixes of the networking implementation to address lags some people are experiencing in online co-op. We have completly rewritten big chunk of the multiplayer implementation and the code that synchronizes inputs between the host and the client.

We have implemented several new optimizations that should help the game run better in online mode and also on slower computers and notebooks. These are major changes with possible unforseen consequences, so if you experience any issues or crashes please report them in the Community Hub’s Discussions.

There is a new “Network rate” option available in the game. The option specifies how frequently the game sends packets between the host and the client. We recommend keeping the network rate at “fast” unless you experience some networking issues. (For example, if you are on wi-fi network and you see freezes or lags, you can try to set the network rate to medium.) Slower network rates are less demanding on your connection but the movement of enemies and other player may seem more jerky.

Gameplay changes and fixes:

  • Assassin always uses stomp on ghoul heads instead of assassination skill.
  • Ghoul heads cannot be hit by melee attacks. You can kill them by stomping or dashing.
  • Pirate’s parrot cannot hit ghoul heads lying on the ground.
  • Damage taken after drinking Mountainer’s Schnaps potion does not hit hero’s armor or divine shield.
  • Effects from Mountainer’s Schnaps and Buff from the Pit are stackable.
  • When pirate gets drunk by drinking from keg, the regeneration is triggered immediately.
  • Achievement Friendship is Magic is now properly rewarded in local co-op game.
  • Mod items are showing proper (big) icon in the “last acquired” panel.
  • Victory screen scroll is no longer cut off in 4:3 resolution.
  • Fixed bug where skins from items and status effects were not applied properly during ressurect animation in online co-op.
  • Sometimes in online co-op with high pings the “death fanfare” was played twice or it was played even if no hero really died. This could also happen for sound played when a golden chest was opened. This bug is now fixed.

Network fixes:

  • Complete rewrite of multiplayer implementation and input synchronization between the host and the client to address lags some people are experiencing.
  • Added “Network rate” option to control frequency of network updates between the host and the client.
  • Fixed “desync” and “input frame mismatch” errors.
  • Fixed crash when trying to continue saved online game on clients.

If you were participating in the “Beta” build, we recommend you to switch back to public version. We may use the beta branch for testing in future which can make the game more unstable and bugged temporarily.

How to switch back to public version:

  • In your Steam library, right click on Rampage Knights and click “Properties”.
  • Select “BETAS” tab. Click the list below and select “NONE – Opt out of all beta programs.” item in the list.
  • Click close. Steam should automatically switch to non-beta build. You should see “Rampage Knights” instead of “Rampage Knights [beta]” in your Steam library.

Rampage Knights: update 1.2

By boovie

Version 1.2 of Rampage Knights on Steam is out!

Gameplay changes and fixes:

  • New faces for female hero. Hat skins hide female hair correctly.
  • Hero’s jump is a little bit longer.
  • Battlemage has correct spell damage bonus on start.
  • Arcane ball is twice stronger, but recharges slower.
  • Ice wizards don’t attack so frequently and they don’t start attacking when their target is already frozen.
  • Giants and large enemies reacts to banana peels.
  • Lying enemies with shield can be stomped and assassinated.
  • Assassin always use stomp to kill torso enemies instead of using assassination.
  • Enemies hit by Sparkling Orb play hit animations.
  • Lightning Rod and Sparkling Orb don’t break shields but enemies cannot block the damage.
  • Fixed bug where players with giant’s strength could not hit enemies with Sparkling Orb.
  • On casual difficulty full health is restored at the beginning of each level.
  • Fixed bug where Teleporter Stone nad Battlemage’s teleport could put the player outside of room.
  • Hit counter increases even if you hit enemies with 0 dmg by Ethereal sword.
  • Crank curse heals players even if an enemy is hit with 0 dmg by Ethereal sword, as long as the hit is not blocked by shield.
  • Curse Tainted Blood reduces vitality by 25% instead of 50%.
  • Crank curse cannot be automatically obtained at the beginning of the levels on insane difficulty.
  • Barriers spawned by the final boss can be destroyed by projectiles.
  • Removed “floatiness” of the player’s flying controls in the final boss fight.
  • Ground flame traps are not counted as spikes (but they still can be destroyed by iron boots). They don’t do damage until flames are visible.
  • Player on flying carpet doesn’t take damage from spikes.
  • Player with iron boots on flying carpet won’t destroy spikes.
  • Pirate’s parrot doesn’t talk so often.
  • Mighty foot marker is not covered by flying carpet.
  • “Sep”, the poisoneous green haired demon, is now immune to poison.
  • Giant Knight’s shield breaks down properly.
  • No more than 5 decorations can be animated at once from curse animate.
  • Fixed missing animations of some decorations animated by curse animate.
  • Fixed crash when Scroll of Transmogrification was used on some weapons.
  • Training skeletons in camp do not count towards the Gooooooal! and Breaking Through achievements.
  • Fixed bug where giants could be knocked-out when attacked with uppercut while frozen. Now wobble is triggered instead.
  • Fixed bug where teleporting to spikes didn’t do damage to the player for one second.
  • Crates can be hit by projectiles.
  • Fixed wizards playing death sound twice.
  • Sound for roll and double jump whizzing is quieter.
  • Fixed some typos in achievements and parrot texts.
  • Fixed bug where closing ingame menu with vsync disabled could make the pirate drink his rum.

Networking and technical changes and fixes:

  • Implemented online co-op save. If the host quits the game in progress, the game is saved and you can continue the game later the same way as in single-player and local co-op games. If the hosting player is ghost, make sure the client connects quickly, otherwise game over will be triggered.
  • Fixed some networking bugs/crashes when the client reconnects quickly to the host or when synchronization of the client with the host failed.
  • Fixed networking bug where the host could get frozen when the client was not disconnected properly.
  • Added option to disable controller support in the game for people who use external utilities for mapping controller buttons to keyboard keys.
  • Improved performance by preventing too many overlapping blood stains on ground.
  • Updated to newer version of sound library the game uses.

Rampage Knights leaves Early Access

By boovie

The release of Rampage Knights is here! After 5 months in Early Access the game is finally ready.

Big thanks to everyone who was supporting us during the Early Access. We must have one of the nicest community out there! Thanks for all the suggestions, feedback and moral support. It helped a lot to get the games to this state. The work is not over for us. We will continue to gather suggestions from the discussion board and we are going to improve the game according to your feedback.

Here are few last minute changes in the game:

Version 1.1

  • Fixed skin for female characters. Power Gloves and Kraken Idol change female hands properly.
  • Fixed bug with spawning enemies. Boomers and Giant Knights spawn again in the game.
  • Fixed minor bug with Beholder’s death particles.
  • Using altar cost 10 gold (except demonic altars).
  • Casual difficulty unlocks after 3 death instead of 5 (Please Don’t Hurt Me! achievement).
  • Gold Rush event triggered from altars generates more gold now. Achievement El Dorado requires 70 gold to be collected during the Gold Rush event.
  • You have to pay 13 gold to play cards with the devil.
  • Credits added to the main menu.
  • Shadow world randomization does not give player lowest tier weapons.
  • Projectiles fired by the warlock’s familiars do not hit the other player in co-op.
  • Fixed bug in online co-op where the client could crash when connecting to the host and between level transitions.