Jets’n'Guns 2 – MARCH UPDATE

By undead

March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?


The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it’s not all just improvements of inner works of the game. We still have a new batch items to test!

Main star of the update is Atarix of course:

  • Cargo crates can be hacked and drop some trash items to sell.
  • Atarix can be trained for auto-hacking.
  • A new mini-game Mortal Tetrix.

Other new items:

  • Weapon Hexagun. Available on Nightmare.
  • Device Rotary Cage. Available on Hard.
  • Gem Angler Mangler. Available on Hard.
  • Bomb Dragonball. Available on Hard.
  • Bomb Cauldron. Available on Normal.
  • Miscelaneous items Teddy and Wander-Wurst as rewards from cargo crates.

Bug fixes and other changes:

  • Fixed bug with firing AM devices even without AM.
  • Two Focuses or two Repulsors should no longer interfere with each other.
  • Repulsor shows in shop. (Wasn’t showing before due to a bug.)
  • Fixed saving after Alt+F4.
  • B-1 bomb can be upgraded now to make it consistent.
  • Properly implemented leaderboards. Can be tested with Mortal Tetrix.

Jets’n'Guns 2 – delayed FEBRUARY update

By undead

Hey everyone! Here we are with our “February” update. With a bit of a delay because we needed to take our time with some of the new types of enemies.


The core of the update is a new level. Hopefully, it’s gonna be fun and quite challenging (it was for us). We also have several smaller changes:

  • Fixed overheat cheating when you press fire repeatedly in the overheat zone.
  • Fixed Stingray damage on levels 2-4.
  • Blast Projector now catches and redirects shots of the main gun, if you have at least one drone. This means main gun will stop shooting in such situation. This should limit power of the equipment.
  • New item Jet Pack (device).
  • New item Godfinger (gunbot).
  • New item ElectroBall (weapon).
  • Fixed level meter in shop TV, when player does not have enough money.

Jets’n'Guns 2 – JANUARY UPDATE

By undead

January update is here! For safety reasons we put it in the “upcoming” beta branch for now. We’ll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:

  • In Steam client right click the game and select “Properties”.
  • Select tab labeled “Betas”.
  • Change “Select the beta you would like to opt into” to “upcoming – Upcoming version”.


After the December release we had to focus on all the feedback and requests primarily, so no new levels this time. But we have a lot of changes – mainly in UI – that need to be tested. Please give it a quick look and let us know in the discussion forum, whether we moved things in the right direction.


  • Reworked item categories in shop. No more tabs. All categories are listed in one panel now.
  • Reworked controls in menu. LMB always selects. RMB is always an action, specific for the context.
  • Improved gamepad controls in the shop. Added trigger+stick combo for a faster navigation.
  • Auto-sorting button for cargo inventory.
  • Profile menu has now ranks and added “death angel” badge under the portrait.
  • Profile menu displays more gameplay statistics now.
  • Reworked options panels. We have added: sound panning, max FPS, HUD mode, ship outline, mouse controls setup. You can assign up to 5 mouse buttons now.
  • Reworked HUD and mini-HUD on the ship.
  • New boss meter. Now capable to display for multiple bosses.

New items:

  • New equipment: El Diablo [spoiler]Removes heat limit, but you can also burn yourself![/spoiler]
  • New equipment: Hellfire Generator [spoiler]Heat now increases weapon power.[/spoiler]
  • New equipment: Bomb Duplicator [spoiler]Every bomb drop is two bombs actually.[/spoiler]
  • New equipment: G.E.M Connector [spoiler]All front G.E.M.s affect main gun only.[/spoiler]
  • New device: Repulsor [spoiler]Changes the distance of drones.[/spoiler]
  • New device: Shrinker [spoiler]Makes the ship smaller but also weaker.[/spoiler]

Item changes:

  • Fixed minimines. They explode only on the first contact and they work with all bombs properly.
  • Bigger spread for disco bombs. They are less precise.
  • Flipper flips drones correctly. It also works with Focus now.
  • Circulus drone count is leveling from 1 to 4 now.
  • Blast projector now transfers one shot with lowered power only and generates no extra heat.
  • Magnavolt and VX Master Blaster are weakened.


  • Scrolling speed has been slightly slowed down.
  • Major rework of heat. It only builds up while shooting now. It dissipates faster but the gun-jamming penalty is the same.
  • Crates and containers are not damaging the hero when falling on the ship.
  • Mouse controls + Aim Enhancer work together now (well, it does something :) ).
  • When collision catches hero’s ship on the left edge it kills it instead of teleporting to a safe area.


  • Checkpoint now stores info about collected secret level.
  • Necro Titan no longer enters unkillable state (hopefully).
  • Great many minor tweaks and fixes has been added to the game.

This update was focused on technical stuff. We need to improve some core functions of the game like shop or heat (more heat handling items like central cooling coming soon!). Please give it a quick test and let us know, what you think.

In the next update will be mostly about the new content – adding level or two, enemies, etc. So there will be more new stuff to play! Stay tuned!

Jets’n'Guns 2: mid-january news

By undead

We are working on the January update and trying to improve things according to feedback we’ve got. Here’s a quick picture to tease the biggest visible changes: bigger HUD and overhauled item categories in the shop.

jng2_jan_hud_shopClick for full size.

The new colorful HUD is little corny, but MUCH easier to read. We decided to go with “the 80′s feel” and use big digital numbers. They change color with the value of HP as well, which helps further with the awareness in the chaos of the battle. We moved the whole thing up to not cover the ground which is usually more important than the upper left corner. The HUD gets more transparent, when the player flies close, so it’s not in the way.

We are also improving mini-HUD on the ship. We’ve added directional flashes to indicate hits and an optional glowing box to show collision rectangle.

In the shop we made a ton of changes. But the biggest one is that we got rid of the category tabs, which were real pain to navigate. All items will be listed at once now, with separators in between the groups. You will be able to use trigger+stick combo to jump quickly to the first item of the next group.

We also have an item sorting button that’s pretty neat.

Many more teaks and changes are coming. Let me know, what you think!

JETS’N'GUNS 2 Early Access is here!

By undead


It’s ON! JETS’N'GUNS 2 Early Access has just been released!
You can get the game now and start the destruction!

Let us now what you think and leave your suggestions on the game’s forum on Steam:

You can also follow the development on our social media:

Rake in Grass on Steam: